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Neuron®
The Neuron® is the basis for the creation of open and secure federated networks for smart societies.
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Classes | |
| class | AnimationCatalog |
| Helper responsible for registering default animation descriptors. More... | |
| class | AnimationContext |
| Concrete snapshot of contextual data used during animation execution. More... | |
| class | AnimationContextOptions |
| Data structure used when building animation contexts. More... | |
| class | AnimationContextProvider |
| Default implementation of IAnimationContextProvider. More... | |
| class | AnimationCoordinator |
| Default implementation of IAnimationCoordinator. More... | |
| class | AnimationDescriptor |
| Base class for animation descriptors. More... | |
| struct | AnimationKey |
| Represents a strongly typed key used for identifying animations. More... | |
| class | AnimationKeys |
| Provides strongly typed animation key definitions. More... | |
| class | AnimationOptions |
| Options applied for an individual animation execution. More... | |
| class | AnimationRegistry |
| Default implementation of IAnimationRegistry. More... | |
| class | AnimationRunner |
| Helper class providing consistent animation execution semantics. More... | |
| class | CompositeViewAnimation |
| Represents an animation composed of child animations. More... | |
| class | FadeAnimation |
| Represents an opacity animation. More... | |
| interface | IAnimationContext |
| Represents contextual information required when executing an animation. More... | |
| interface | IAnimationContextProvider |
| Factory abstraction responsible for constructing animation contexts. More... | |
| interface | IAnimationCoordinator |
| Coordinates animation execution across the application. More... | |
| interface | IAnimationRegistry |
| Registry abstraction for animation descriptors. More... | |
| interface | IMotionSettings |
| Represents motion preferences that affect animation execution. More... | |
| interface | ITransitionAnimation |
| Defines a transition animation executor. More... | |
| interface | IViewAnimation |
| Defines a view-based animation executor. More... | |
| class | MotionSettings |
| Default implementation of IMotionSettings. More... | |
| class | ScaleAnimation |
| Represents a scale animation. More... | |
| class | TimedViewAnimation |
| Base class providing timing helpers for view animations. More... | |
| class | TransitionAnimation |
| Represents a pair of animations used for transitions. More... | |
| class | TransitionAnimationDescriptor |
| Descriptor defining a reusable transition animation profile. More... | |
| class | TranslateAnimation |
| Represents a translation animation affecting the X and Y axes. More... | |
| class | ViewAnimationDescriptor |
| Descriptor defining a reusable view animation profile. More... | |
Enumerations | |
| enum | AnimationCompositionMode |
| Defines how composite animations should execute child animations. More... | |
| enum | AnimationLifecycleStage |
| Enumeration describing animation lifecycle stages. More... | |
Functions | |
| sealed record | AnimationEvent (AnimationKey Key, AnimationLifecycleStage Stage, TimeSpan? Elapsed, bool WasCancelled, Exception? Exception) |
| Data raised when an animation lifecycle event occurs. | |
Defines how composite animations should execute child animations.
Definition at line 119 of file AnimationDescriptor.cs.
Enumeration describing animation lifecycle stages.
Definition at line 8 of file AnimationEvent.cs.