33 void GetColors(
float[] X,
float[] Y,
float[] Z, Vector3[] Normals,
int N, SKColor[] Colors,
Canvas3D Canvas);
Interface for 3D shaders.
bool Opaque
If shader is 100% opaque.
SKColor GetColor(float X, float Y, float Z, Vector3 Normal, Canvas3D Canvas)
Gets a color for a position.
void GetColors(float[] X, float[] Y, float[] Z, Vector3[] Normals, int N, SKColor[] Colors, Canvas3D Canvas)
Gets an array of colors.