14 private Vector3 position;
48 public bool Opaque => this.diffuse.Opaque && this.specular.Opaque;
Contains information about the intensity of a light component, as used in the Phong reflection model....
Contains information about a light source, as used in the Phong reflection model. https://en....
bool Opaque
If shader is 100% opaque.
Vector3 Position
Position of light source..
PhongLightSource(PhongIntensity Diffuse, PhongIntensity Specular, Vector3 Position)
Contains information about a light source, as used in the Phong reflection model. https://en....
PhongIntensity Diffuse
Diffuse intensity.
PhongIntensity Specular
Specular intensity.